
The second play can possibly receive triggered benefits.

For example, a Double Tapped Hemokinesis will trigger the self-damage twice. The second play will not cost any Energy, but it will trigger any other consequences of playing the card.This means playing multiple Double Taps will add to the number of cards that will be played twice that turn, not make the next card play 3 or more times. The scaling buff from Double Tap (and also from Burst and Amplify) is the number of cards that will be played twice, not the number of times the card will be played. The second play is NOT added to your draw or discard pile.

Upon upgrade, it will trigger for the 2nd Attack card played in the same turn. It is Ironclad's version of Burst and Amplify. As a Rare card, it can be obtained after defeating a Boss. It plays the next Attack card this turn a second time, for no Energy. Double Tap is a Skill card for the Ironclad.
